Effectiveness of Educational videos and Games for the concept clarity and understanding of social studies subject: An intervention study

FARHANA KHURSHID, Maria Bibi, Maria Bibi


Information and Communication Technology (ICT) is considered a key requirement for learners as it augments their learning. This study investigated the effectiveness of utilising educational videos and games into teaching for better understanding and concept clarity of students in the subject of Social Studies. This experimental study was conducted in two Government Secondary schools, for four weeks on a sample size of fifty-eight students of class eight. Different topics from Social Studies subject were taught to the sample with the help of educational videos and games. The difference between the concept understanding of control and experimental group students was calculated through t-tests. The significant values of t-tests(0.00) and effect size(r=0.96) indicated that teaching through educational videos and games helped students in better way for their clarity of abstract and complex concepts of Social Studies subject. In the focus group discussion, students mentioned that teaching with educational videos and games helped them in understanding the difficult concepts of Social Studies and developed their interest in the subject.

Full Text:




Acikalin, M., & Erdinç, D. U. R. U. (2005). The use of computer technologies in the social studies classroom. TOJET: The Turkish Online Journal of Educational Technology, 4(2), 1-89.

Adomi, Esharenana E. & Anie, Silvester O. (2006) An Assessment of Computer Literacy Skills of Professionals in Nigerian University Libraries. Library Hi Tech News, 23 (2), pp.10-14

Bloom, B. S. (1956). "Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain." New York: David McKay Co Inc.

Cohen, J. (1988). Statistical Power Analysis for the Behavioural Sciences. 2nd ed. Routledge, Oxon.

Cohen, J. (1992). A power primer. Psychological bulletin, 112(1), 155-159.

Cohen, L., Manion, L. & Morrison, K. (2011). Research Methods in Education. Routledge,Taylor & Francis Group. London and New York.

Collis, B. (1999). Designing for differences: Cultural issues in the design of WWW‐based course support sites. British journal of educational technology, 30(3), 201-215.

Collis, B., & Wende, M. (2002). Models of technology and change in higher education: An international comparative survey on the current and future use of ICT in higher education. Enschede: CHEPS/Toegepaste Onderwijskunde.

Engeström, Y (1987). ‘Learning By Expanding: An Activity Theoretical Approach To Developmental Research’, Orienta-Konsultit, Helsinki.

Field, A. (2009). Discovering Statistics using SPSS. 3rd ed. London; Thousand Oaks.

Gaudence, O., Too, J. K., & Nabwire, V. K. (2013) Enhancing Learning of Geography: A Focus on Video Use. International J. Soc. Sci. & Education, 4(1), 277-288.

Gaudence, O., Too, J. K., & Nabwire, V. K. (2013) Enhancing Learning of Geography: A Focus on Video Use. International J. Soc. Sci. & Education, 4(1), 277-288.

Goktas, Y., Yildirim, Z., & Yildirim, S.(2009) Investigation of K-12 Teachers’ ICT competencies and contributing factors in acquiring these competencies. The New Educational Review, 17(1), 276-296

Greenberg, A. D., & Zanetis, J. (2012). The impact of broadcast and streaming video in education. Cisco: Wainhouse Research.

Gulbahar, Y., & Guven, I. (2008). A Survey on ICT Usage and the Perceptions of Social Studies Teachers in Turkey. Educational Technology & Society, 11(3), 37-51.

Hsu, C.-K., Hwang, G.-J., Chang, Y.-T., & Chang, C.-K. (2013). Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices. Educational Technology & Society, 16 (1), 403–414.

Jaipal, K., & Figg, C. (2009). Using video games in science instruction: Pedagogical, social, and concept-related aspects. Canadian Journal of Science, Mathematics and Technology Education, 9(2), 117-134.

Juang, Y. R., Liu, T. C., & Chan, T. W. (2008). Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum. Educational Technology & Society, 11(2), 149-170.

Kili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13-24.

Le Fevre, D. M. (2004). Designing for teacher learning: Video-based curriculum design. Advances in research on teaching, 10, 235-258.

Lim, C. P. (2001). "Object of the activity systems as a major barrier to the creative

use of ICT in schools." Australian Journal of Educational Technology 17 (3):


Lim, C. P. and D. Hang (2003). "An activity theory approach to research of ICT

integration in Singapore schools." Computers & Education 41(1): 49-63.

Maguth, B. M., List, J. S., & Wunderle, M. (2015). Teaching Social Studies with Video Games. The Social Studies, 106(1), 32-36.

Mwanza, D. and Y. Engeström (2005). "Managing content in e-learning

environments." British Journal of Educational Technology 36(3): 453-463.

Ni, L. B., (2012) . ICT Use In Teaching and Learning of History. International Journal of Computer Networks and Wireless Communications (IJCNWC), 2(4), 428-433.

Prensky ,M. (2001). Digital game-based learning. New York: McGraw-Hill.

Prensky, M. (2006). "Don't interrupt me mom, I'm learning." St. Paul, MN: Paragon House.

Safder, A. (2013). Effectiveness of Information and Communication Technology

(ICT) in Mathematics at secondary level. (Doctoral dissertation). Retrieved on

th Oct, 2015 from prr.hec.gov.pk/Thesis/1838S.pdf.

Sedaghat, A. M., Mintz, S. M., & Wright, G. M. (2011). Using Video-Based Instruction to Integrate Ethics into the Curriculum. American Journal of Business Education, 4(9), 57-76.

Sheffield, C.J. (1996). “An examination of self-reported computer literacy skills of pre-service teachers” Action in teacher Education 17(4), 45-52.

Tolmie, A. and J. Boyle (2000). "Factors influencing the success of computer

mediated communication (CMC) environments in university teaching: a

review and case study." Computers & Education 34(2): 119-140.

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological

Processes. Cambridge MA, Harvard University Press.

Walls, R. (2012). Using computer games to teach social studies. Studies (Master's thesis, Uppsala University Department of Education, 2012). Sweden.

Wheelar, S. (2001) ICT and the Changing Role of the Teacher. Journal of Educational Media, 26(1), 7-18

Yang, J. C., Huang, Y. T., Tsai, C. C., Chung, C. I., & Wu, Y. C. (2009). An Automatic Multimedia Content Summarization System for Video Recommendation. Educational Technology & Society, 12(1), 49-61.

Yocam, K., F. Wilmore, et al. (1994). Situated teacher development: ACOT's two-

year pilot project, Apple Classroom

DOI: http://dx.doi.org/10.30971/pje.v37i2.1310


  • There are currently no refbacks.

Maintained by: Software Section, Directorate of ICT